![]() ![]() ![]() We don’t want to become World of Warcraft where things are ‘too epic’,” States Smars. “The mountains was the biome that was meant to hold the more magical stuff, but it felt too early to give players magical stuff. While Valheim felt somewhat grounded, with swords, shields, and arrows making up the core of the experience, the team believe now is the time start slowly integrating in the mystical and otherworldly. The most exciting addition comes in the form of magic and more legendary-looking weapons. With these new dangers comes new equipment. There were some real thrills to be had down below. It is really brilliant, and while I’m sure these will inevitably lose their impact as players continue to delve deep, my first impression has me certain of their ability to keep even the most dedicated players on their toes. In terms of aesthetic and feel, Eyre and Smars told me they were aiming to replicate that Alien vibe in these perilous dungeons, making sure to keep things claustrophobic and scary as enemies lurk and erupt out at you from doorways in all directions. Ancient ruins can be found dotted around the region where some sweet loot can be found, small towers occupied by Dverger act as both safe spots and sources of loot if you’re willing to brave the repercussions of stealing from the well-armed folks living there, and huge stone rocks stretch upwards above the mist like fingers, allowing you to see your surroundings clearly.Ī personal highlight comes from the Seeker-invested ruins, made up of oily black stone and draped in sticky yellow mucus. You can basically think of Mistlands as if the swamps and mountains had a child.”įor what it’s worth they’ve done a great job at making something fresh with the Mistlands. Much like swamps,” explains Eyre “Because of that, we didn’t want it to be swamps 2.0. “Way back in the day, it was meant to be this dark, brooding place. According to the duo this is their big attempt to create something unique to Mistlands, especially since the next two zones, Ashlands and Deep North, are somewhat standard. What’s immediately apparent about the Mistlands is that it's largely a distinct region compared to other fantastical video game worlds out there. ![]() Once you’re in, you can expect to face off against Seekers ferocious and frankly spooky insectoids that populate the gloomy depths. To enter, you’ll need to be decked out with some pretty sweet gear, as well as a light wisp acquired from a prior boss. Going forward with Mistlands, we’ve established how much we want in a biome, and we want to see how we can blow their minds a little bit.” You can watch a gameplay trailer for Mistlands here!īut what exactly is the Mistlands? Well, it’s a new endgame zone aimed at players who have already progressed through the pre-existing content. ![]() “So, we decided to not release any more content until it was stable enough for everyone to play the game. “When we released in early access, we realised the game was pretty buggy,” Smars states. Mistlands is clearly an attempt to fix that, a point confirmed by artist Robin Eyre and developer Jonathan Smars at Iron Gate Studios. But, if there was a criticism of the game post-release to Early Access, it was a lack of new content for those who pushed to the end game, as much of the post-launch support was refining and improving pre-existing content. It’s tough, gritty, and hilarious with friends. Valheim exploded onto the indie scene back in 2021, and managed to firmly grasp the attention and love of thousands all over the world. With just a limited opportunity to experience Valheim’s Mistlands update, I’m faced with something truly refreshing. We scale a stone spire above oppressive mists only to see a vast landscape of clashing dangers and sparse safe spots. With a hefty hammer in my hands, a wisp light above my head and bags filled with food. I’m decked out top to bottom in swanky gear. ![]()
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