![]() ![]() Other than game play itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except for High Stakesand Porsche Unleashed) where damage is relatively little or non-existent altogether. Points are scored based on speed, angle, and how long the drift is held. In Drift, players drift to emerge as the driver with the most points scored in the event.This is similar to the Speedtrap events in Need for Speed: Most Wanted. In Top Speed Run races, there are 3 to 9 checkpoints and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins.Players have to be cautious in Speed Challenge at speeds exceeding 200 mph. In Speed Challenge races, players must cross the finish line first to win the race.Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track. ![]() In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. In Time Attack, the driver with the fastest overall single lap time wins the event. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. The racers are placed into the groups based on their vehicles performance potential. ![]() Grip Class races take 8 racers and divide them into two even groups. First driver to cross the finish line wins. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers.
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